![]() When the player's current fighter is killed, the new one will replace him, essentially substituting the extra lives system from previous games. ![]() These characters form other teams of fighting siblings as well, allowing each player to control a different member of the group. One item, "Extra Guys", allows the player to control one of three new character types in addition to the Lee brothers ( リー兄弟). The item selections varies slightly between stages, but usually includes "Energy" (which restores the player's health up to 150% from the starting value), "Power Up" (which increases the player's attack speed), "Tricks" (which unlocks two additional moves, a solo hurricane kick and a jumping throw) and "Weapons" (which arms the player character with a nunchaku in Mission 2 or a sword in Mission 3 and 5). Other new moves include a running head-butt, a belly-to-back throw and a jumping knee drop.Īt the start of certain stages, players will have access to an item shop where they can purchase in-game power-ups by inserting more coins into the cabinet, with each item costing one credit. The player can now run by pushing the joystick left or right twice and perform moves with a second player such as a back-to-back hurricane kick when standing near each other and a triangle jump kick when one player jumps towards the other. However, moves such as the elbow strike and the hair grab had been removed and new abilities replaced them. ![]() The game discards the directional attack buttons from Double Dragon II, returning to the punch and kick format of the original Double Dragon. The controls consist of an eight way joystick and three buttons again, but the combat system has been greatly altered from previous games. The first two players control returning heroes Billy and Jimmy Lee respectively, while the third player controls a new character named Sonny (a yellow-clad palette swap of the Lee brothers). In 2013, emulated versions of the arcade original for various platforms were officially released by DotEmu along with the previous two arcade games in a bundle called Double Dragon Trilogy.Īn attract sequence from the arcade version showing three player characters fighting off against enemiesĭouble Dragon 3 can be played by up to two or three players simultaneously, similarly to The Combatribes. The game's arcade release was followed by home versions for the Sega Genesis, Game Boy and various personal computers. version also features item shops where players could use additional credits to purchase in-game items such as weapons, additional moves and new playable characters in one of the earliest forms of microtransactions in a video game, although this system would end up being removed in the later-released Japanese version of the game in favor of a conventional character select feature similar to Golden Axe or Final Fight. Similar to The Combatribes, which ran on similar hardware, the game can be set for up to two or three players depending on the cabinet, with the third player controlling a new Lee sibling named Sonny. Unlike the previous two games in the series Double Dragon 3 was not developed internally at Technōs, but development was instead contracted to the company East Technology, resulting in a game that looks and plays differently from its predecessors.Īs in the previous games of the series, players control twin martial artists Billy and Jimmy Lee, as they are approached by a mysterious fortune teller named Hiruko, who sends them on a worldwide journey to retrieve three mystical Rosetta Stones and uncover the mystery surrounding them in Egypt. It is the third arcade game in the Double Dragon series. Also, the screen scrolling also works when going left, not just right.Double Dragon 3: The Rosetta Stone is a side-scrolling beat 'em up arcade game produced by Technōs Japan in 1990. There is a bug in the screen scrolling patch which is explained in the readme. One without the screen scrolling patch, and one with it. Version 1.2 removes the frequencies of attack portion of the hack as it makes the enemies practically braindead. Version 1.1 tightens the screen scrolling when walking right and also reduces the frequencies of attacks from enemies to less annoying levels. These changes make the games much more enjoyable and fix two major flaws of this port.įor a similar themed hack of the NES version see the Double Dragon NES - Arcade Mix The value of throws was set to FF (255) so they should never break during normal gameplay. Also, throwable objects such as cardboard boxes and barrels will not break after two throws. It reduces the walking speed of enemies to make the game much more like the arcade game. This is a hack of Double Dragon for the Sega Genesis.
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